Slightly increases the chances for Blue grids. Resets all non-Blue grids on the entire screen. Recovers HP equal to 240% of Raphael's ATK. Cooldown: 3 Rounds.ġ enhanced grid will be generated per 5 Green grids passed through in this round, and Green grids will be enhanced first. Slightly increases the chance of generating Green grids. 1 enhanced grid will be generated per 8 grids converted. When triggering Aurora Time, convert the starting grid to a Prism grid.Ĭonverts 1 selected grid out of Blue, Red, and Yellow to another attribute (retains the grid's enhanced stats). Each stack of Gold Marsh Mark increases Chain Combo damage by 4% and Normal Attack damage by 3%. Grants 1 Gold Marsh Mark when passing through a Prism grid. Each stack increases Sharona's Active Skill damage and final Chain Combo damage by 5%Ĭonverts any 2 selected grids to enhanced Yellow Prism grids. Normal attacks apply 1 stack of Dragontooth Mark, up to 6 stacks. Deals 320.0% damage to 2 surrounding circles and applies 2 stacks of Dragontooth Marks (applies the maximum stacks of Dragontooth Marks to enemies within the area upon killing an enemy). Has a 50% chance to attack another enemy. The next Chain Combo deals an additional 90% damage to 1 enemy within the area of attack and inflicts Paralysis. Grants 1 Magnetic Storm per 3 rounds at the start of the battle. If the Active Skill is ready in the last round, increase the grid-converting count by 1 in this round. ATK is increased by 5% in this round per use of One with the Duel.Ĭonverts 5 nearest Blue and Red grids to Yellow. One with the Duel: The next Normal Attack deals 130% damage to 5 grids in a cross shape. Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced grid. Adds 10% true damage to Normal Attacks.Ĭonverts any 2 chosen tiles to enhanced Green tiles and deals 210% damage to enemies in cross shape to the maximum range. Normal attacks can now attack diagonally. Resets all non-Red tiles within the area of attack (increases the chance of generating Red tiles). Deals 50% additional damage to enemies in the middle column. Summons a train that deals 300% damage to 3 columns and knocks enemies back. The lower the Team’s HP, the higher the healing effectiveness, up to 50%. Cooldown: 3 Rounds.Įvery 2 rounds, Chain Combos deal true damage equal to 35 % of Eicy’s ATK and recover HP by the same amount. If the Active Skill is ready in the last round, increase the tile-converting count by +1 in this round. S Tier CharactersĬonverts the 5 nearest Blue or Green tiles to Red. Without further ado, here is our suggestion of the best Alchemy Stars tier list for you. These are only available in other versions such as Korean, not the global one, so you shouldn't expect to roll for a character that is yet to be released. You may find some other Alchemy Stars tier lists, but they will throw many characters at you that are yet unavailable. It's useless to form a party with very strong characters that don't have complementary abilities, so make sure that you have a diverse set of skills to use in battle. For guides for specific events, find the event page in the Event History.The trick in Alchemy Stars and every other tactical game for that matter is to assemble a balanced team.Tsubaki's JP Tier List: October 4, 2020.wytesong's Compendium - for Whom the Alchemist Exists (GoogleDoc, includes a lot of information about JP version of the game).Unreleased Upcoming TAC Units (GoogleDoc with information about some Japanese units global may see soon).Discord Bot Reference (a list of commands you can use for looking up game data on the Discord bot).Helpful Information Guide (Reddit, compilation of reference links).
Alchemist Code Unit Skin Guide (GoogleDoc).Best Places to Farm (quick reference of good spots for farming equipment pieces).(Global) Mementos Rated by Usefulness (GoogleDoc).Shiro's Alchemist Code Global Tier List (GoogleDoc).The Alchemist Code Global Tier List And Build Guide (GoogleDoc).The Alchemist Code GL and JP Version Differences (YouTube).Arena Guide by Gagging (GoogleDoc that explains arena mechanics in detail).